Squad 44 - The Pacific Front

 
 

Squad 44
Mercury Arts/Offworld Industries

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Cinematic Director/Editor


 

I was tasked with creating a cinematic trailer for Squad 44: The Pacific Front in Unreal Engine, using in-game assets and handling all aspects of camera work, animation, lighting, and set design for each shot. From initial concept to final edit. It was essential to maintain historical accuracy throughout the trailer, which featured the landing at Iwo Jima.

Below is a standalone teaser I produced to highlight the new weapon, a Flamethrower. Crafted using Unreal Engine’s real-time effects and cinematic tools as a focused preview for the release. I made sure to still connect the main trailer to the teaser with an extention of the bunker scene.

Part of the campaign was also to create an image to excite the community that The Pacific theatre was coming to the game and also to create front end ingame looped sequences.


Other work