Homefront 2 - CRYTEK

Role: Virtual DP / Lead Cinematic Artist

I operated a virtual camera for this trailer as well as leading the cinematic art team, Working directly with the cinematic director to make sure his vision was met from storyboard, previz to final.

RYSE: Son of Rome - CRYTEK / MICROSOFT STUDIOS.

Role: Senior Cinematic Artist.

My job on RYSE was to make our cinematic directors vision come to life. Implementing high quality cinematography, managing assets and coordinating with cinematic animators and tech artists. All this while maintaining my scenes at a high studio quality. A strong understanding of composition in film was essential. The show reel below is a preview of my work on RYSE.


Mass Effect 2 - BIOWARE/EA GAMES.

Role: Cutscene Artist

I directed camera and digital action into Mass Effect 2's cut scenes, implementing conversations and narrative related content in the game, using Unreal engine and 3DMax as part of my workflow. 


ONE - Personal Project

Role: Director/Cinematography/Editor.

This was a project filmed without any use of in-game tools, just pure in-game footage using Battlefield 3. It was all filmed live while I directed over 30 players on screen over 4 months. I really wanted to challenge myself to see what I could do without the use of in-game tools. It has reached over 2.6 million views on YouTube since it's release.


We're at War - Personal Project

Role: Director/Cinematography/Editor.

The style is completely free as if a combat cameraman captured the fighting as it happened. Nothing was planned or staged. I edited this piece using old WW2 news reports, It was filmed inside of Planetside 2.


Moments - Collective London/EA Games.

Role: Director/Cinematography/Editor.

I was contracted by an agency to re-create some of the best 'Battlefield 3 Moments' in a short cinematic piece. I filmed & edited it in one week directing 15 players. No in-game tools were used.


War Correspondent - Sony Online Entertainment

Role: Director/Cinematography/Editor.

I was contracted by SOE to create 8 episodes after I created We're at War. I voiced, edited and filmed all Episodes. The style is completely free as if a news reporter was in among the battles. It was all filmed 'as it happened'. Using strong photography and narrative editing.


Shogun 2 & Napoleon Total War- Creative Assembly SEGA

Role: Cinematic Artist

My job on the Total War series was to create marketing trailers, film & edit 'battle reports' as well as to direct the losing in-game cut-scenes. I added all animation & prop assets in the scene including final cameras and editing. Below is one of many lose scenes I created for Shogun 2.


The Perfect War - Personal Project.

Role: Director/Cinematography/Editor.

Using Empire:Total War I filmed a short piece. I wanted to see what I could do without tools inside of the engine. Everything is filmed 'live' as it happened. 


ARRI - Personal Work

Role: Camera Operator

I worked freelance on projects to keep up to date with the film industries ever changing technology, I worked with the ARRI 235 & ARRI Alexa. These are a few projects I worked on between jobs. Part time would consist of around 1 - 3 months.

FULL TIME - The Dark Knight - Camera assist and Operator.

PART TIME - Pirates of the Caribbean: On Stranger Tides - Camera Jib Operator.

PART TIME - Transformers: Revenge of the fallen - 1st Assistant Camera.

PART TIME - The Bray's - Music Video 

PART TIME - Harry Potter - EPK Camera.

PART TIME - Andy McNab's: Tour of Duty - Camera Operator.  (Sony Z1 Digital)

PART TIME - Weaponology 2: History and Discovery Military Channels. (B) Camera. (Sony Z1 Digital)

FULL TIME - VW Golf advert - 'Singin' in the Rain' - DDB London - Jib Operator.


Lit Fuse Films - Personal Work

Role: Director/Cinematography

I co created Lit Fuse Films in 2007 with a group of talented friends. Each member had their own talent while creating each high quality 'Machinima' (Filming within a 3D engine) - We worked very well as a team and was very dedicated to each project we made together. We won 2 awards for best film and best audio at the New York Machinima Festival. Below is the website where our work is stored.