MASS EFFECT 2

 
 

MASS EFFECT 2
EA / Bioware

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Cutscene Artist


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I directed camera in cinematic cutscenes for Mass Effect 2. This included building branching narrative sequences that changed based on player choices, ensuring each variation flowed naturally and maintained emotional continuity. I staged camera work, character performance, and interactive dialogue moments using Unreal Engine and 3ds Max, collaborating with narrative, gameplay and animation teams to deliver smooth, cohesive storytelling across multiple player-driven paths.

Among the storylines I contributed to, one was the Morinth ‘impression’ sequence in Mass Effect 2, where the player must persuade and impress Morinth through a branching social encounter. This sequence required building multiple conversational paths and emotional beats that responded dynamically to the player’s choices, ranging from confident, rebellious responses to subtle social cues. I staged the camera work, character performance, and pacing so each branching option flowed naturally into the next, regardless of the choices the player made.


 

Other work