Welcome to Squad 44

 
 

Squad 44
Mercury Arts/Offworld Industries

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Cinematic Director/Editor


 

For Squad 44, I was responsible for creating the game’s intro cinematic, an engaging trailer designed to highlight the unique features and atmosphere of the game. I built the entire trailer in Unreal Engine using Sequencer, working exclusively with in-game assets to maintain visual consistency.

To elevate the cinematic quality, I integrated bespoke motion capture performances that I recorded myself using an Xsens suit and refined in MotionBuilder for clean, natural animation. The final trailer is fully integrated into the game and plays seamlessly at startup, serving as both an introduction and a tone setting showcase for players.


Other work